Because New Super Mario Bros., which only takes what it needs from the technological diversity of the DS dialect, proves there's a difference between the language of gaming technology and the language of games - and that's a fundamental part of Nintendo's 21st century rhetoric. Keep going though and you'll want to throw off your wellies and kiss it on its spangly chops. Go outside and poke it with a shovel and it's like a geological cross-section of nuance ripped from the swing-ropes, bounce-pads, wall-jumps and graphic procedures of a decade of furrowed pretenders. Scratch the surface and it looks and feels like an old Mario game. The last few months have been virtually poetic - even if Reggie Fils-Aime sometimes gives the impression of speaking in tongues.īy that token, then, you might argue that New Super Mario Bros. ![]() The good thing is they're catching up though. Tech lingo's shifted into a language they've often had difficulty speaking - certainly in the years since the curtain fell on Yoshi's Island, the last true Mario game of the type we're addressing. It's a deceptive little thing, this game-card.
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